
Marcus Aurelijus
Eagle's Warrior's Eyrie Alliance
5
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Posted - 2012.05.24 09:37:00 -
[1] - Quote
I've tried. I've really tried.
Let me try and start positive by pointing out I like the new filter options, especially since you have a variety of custom filters you can apply. Adding an estimated price on the whole content of containers is a step in the right direction too (although i'd really like some insight and influence or the way that number is calculated if it is meant to wean me off my oog tools) And - though it only semi-related to inventory - being able to rename POS structures is really handy!
Nevertheless, on the whole, I severely dislike the new unified inventory.
There, that said let me explain (and admitting that i did not ready every post in the last 21 pages). Ill be elaborate and descriptive - not to create a wall of text - but to give insight in specific situations you might have missed.
Besides my many other roles in my corporation I also keep large inventories of corp stuff. I also do some hefty trading at times. I also collect loot from corp ops, which then get separated according to type, use, owner, sellability and many other criteria. To keep everything organized I got dozens of containers in some places. All have a dedicated role.
Before I used to click open a bunch of containers and could easily drag stuff from one container to another. Just pick it up with multi-select and drag it to the appropriate container or cargo hold. Containers I could open and resize and spread all across my screen as to minimize the effort involved and the chance of dragging it wrong. If I had to open too many to fit my screen i stacked them up in one window.
Now I have a long list in a clunky interface that hardly allows me to show them all without dragging - heaven forbid if i wanted to drag things to different ships too (add a dozen or more lines), though at 1200 pixels height my screen is hardly small. The individual items on that list are one line only. Therefore i now more often misdrag and need to go into the other container and find and select the items there and drag em again. Ofcourse I can open the separate container windows with shift click now. But why shift-click? what was wrong with double click? or hold-n-drag? And why, WHY?! does every tab of every container - dragged into a stacked window have to tell me for every tab that the container in question is a sub division of the item hangar? In order to see the actual names now I need to drag the single stacked window so wide it takes up 3 times as much screen space. Screen space that is already at a premium although I do have a 1920 width resolution, not exactly a underdog size either. This means I cant fit far less containers in that window and still have overview. Not able to place enough containers on screen to do things the efficient way I did before. So now i have to make two or three runs with different other containers open next to the big store container I'm trying to divide items from. And having to remember which ones I already did and whether or not to pick up a bunch of items that fit a certain criterium based on the fact that container is actually open or not.
The way it is now adds (a) second(s) or so to every single action. That might not seem too much if you only do cool PVP stuff and only have a couple of ships + their fits to juggle but not all in EVE is cool PVP-ing (although thats very enjoyable as well). Has ANY dev actually tried to play the role of Loot divider/seller or trader? those are roles that aren't exactly rare or exotic in Eve. It would seem not... . You should have tried selecting and dragging and dividing a container of 40.000 m3 of mods and salvage and stuff. I could do that in 20-30 minutes before. Now it takes considerably longer. Even though I offer service to my corp this way, which earned me their gratitude and all of use a little better money its hardly the most exiting part of it all. And you just made it more tiresome and lenghty.
Changing Ship through the new inventory is, or at least feels, slower too. It doesn't takes ages but it feels boggy.
For the love of the supreme being that resides in the wormhole that once connected us to old Earth could you, CCP Soundwave, please please at least re-add the possibility to open individual containers in individual windows again by double clicking them from the list? And make them show the name in the tab that I've given that container? I do not need to be reminder everytime its a subdivision of the item hangar. Honestly, you may assume that I understand that fact. Although that wouldn't exactly fix the clunkyness of the unified inventory it would at least take some of the pain off.
And If you are still looking to improve after that? It cool i can see in distant containers from a different station now (I really mean that!)...but i still need to know something is there in advance which more or less defeats the purpose. Would it be at all possible to allow searching into containers - locally and remote? the new systems seems to create the possibility for that.
Won't go into the pain of looting wrecks in a wreck-rich environment as others already talked about that.
Marcus |